![]() ![]() In case you missed their Friday live stream, catch it below. If you need to download and install the latest VC redist from Microsoft, you can grab it here. In a livestream last week, City State Entertainment. As you might have seen in the email that was sent a few days ago, this will result in a faster download/install, and it will require *all* of our Backers to use the latest VC redist from Microsoft. The developer of Kickstarter MMO Camelot Unchained has responded to community uproar by letting backers play a live battle with 1000 NPCs. Tech – Installer: Tim has built a new installer for CU. The next step is to get this data to a more physics-brained engineer, so we can get this issue addressed and added to the game. He also identified the general area in the code which causes NPCs to interpenetrate much more frequently than we’ve seen in the past. He found that our biggest performance hits come when several character controller capsules interpenetrate. WIP – Tech – Performance: Wylie investigated a performance issue seen when dealing with high numbers of NPCs. Understanding the problem, though, as always is 90% of the battle, and we expect a fix fairly quickly. He has narrowed down (what he thinks is) the final major problem with generating the navmesh polygons, but doesn’t quite have a way to fix it yet. ![]() ![]() This was causing the navmesh to not label some vertices with the proper information, and causing some holes to appear. He fixed problems with invalid polygons being generated for obstacles, and now we have a reliable way to split self-intersecting (complex) polygons. WIP – Tech – Navmesh: Lee continued on his navmesh quest this week. Several support components exploit enemies with a maxed-out panic resource, locking up movement or preventing certain kinds of abilities from being used. Stamina locks at 0 for a bit when you’re exhausted, and Panic will lock at your MaxPanic stat for a bit when it reaches that threshold. Panic, as we discussed last week, is a stat that functions a lot like Stamina. WIP – Tech – Game play: This week, Anthony added a few more Minstrel harmonies, including their panic abusers. Camelot Unchained is meant to be the spiritual successor of Mark Jacobs Dark Age of Camelot and seeks to become one of the newest PvP-focused MMORPGs on the block. Camelot Unchained’s Beta 2 is open to backers today, according to a new roundup from the team.ĭuration: 3 hours: 12pm – 3pm EDT / 9am – 12pm PDT / 6pm – 9pm CEST ( Get localization)Īdditionally, highlights for last week include: ![]()
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